“Go cross-platform, lower the cost of acquiring customers, maximize their monetization, and cooperate!”
The famous quote of Trip Hawkins in GamesBeat2011.
Huge expectations on HTML5 and cloud/streaming technologies as a cross-platform key could also be found in GamesBeat2011. Here are a summary of talks on rising new technologies.
Games Beat 2011, held in San Francisco last month, highlighted the opportunity of social-mobile gaming. As the first of our 2-part posting: I’ll give you an at-a-glance note on mobile games here.
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