
Will cloud games/cloud consoles open up a new door to the next level of game industry?
As the second part of the serial post on Games Beat 2011, the emerging HTML5 and cloud games will be covered today. The technologies are often referred as solutions for an easy approach toward cross-platform games.
Let’s start with the famous quote of Trip Hawkins to developers, which caught a number of audiences’ ears in Games Beat 2011:
Go cross-platform, lower the cost of acquiring customers, maximize their monetization, and cooperate.
Similar to the previous post, I’ll give you a quick summary with relevant quotes from the conference.
A) An Upcoming Era of HTML5 and Cloud/Streaming Games to Ease the Power-Game between Developers and Platform Owners
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Trip Hawkins, Chief Executive of Digital Chocolate
“Browser, supported by technologies such as HTML5, could set the serf(game developers) free.”
- Steve Perlman, CEO of OnLive
“Game-streaming technology would impact mobile by resolving concerns about piracy of games. … Game-streaming could restore profitability for many games if mobile publishers adopt it.”
- Rob Wyatt, Chief Scientist of Otoy
“Cloud consoles, or game streaming technology could liberate games from the platforms …. Cloud games could run on any platform, get rid of piracy, and prevent platform owners from extracting exorbitant royalty fees.”
B) New technologies still being tested for stability and utility
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- The question about data caps come along with cloud/streaming games.
- Native support, unaccessible by a browser app in HTML5 format, is often required for advanced features of certain devices/platforms.
- Debates on whether HTML5 is the solution for making games that can be created once and run on multiple platforms have yet to be answered.
- The question about data caps come along with cloud/streaming games.
Paprikan Insights:
- The ability to use one technology stack to launch a title on multiple platforms will be a hot topic for the near future as developers figure out their distribution strategy.
- HTML5 is currently being seen by many as the leading technology to lead the cross-platform movement. Facebook’s Spartan project is tackling this issue as well. Though all eyes are on HTML5, there are still many questions about its technical capability/stability and there has yet to be a feature-robust game in the market that has reached critical mass.
- Having well invested into advanced technologies will definitely be required for growth in the future of the gaming industry, which will lead the collaboration between companies with different strengths.
Here are today’s time-killers for you: hot HTML5 games.
http://www.benjoffe.com/code/games/torus/
For more information on OnLive:




















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